TrackMania is a 2003 racing game developed by Nadeo and published by Focus Home Interactive. Instead of just choosing a car and a track that is already made, TrackMania allows you to create your own tracks using a "building block" process similar to the 1984 racing game, "Excite Bikes". Unlike any other racing game, Trackmania is a time-based racing game that allows you to race a track as many times as you wish, and lets your car respawn if it flips over, goes off the track, goes off to a poor start, etc. In online multiplayer games, players cannot collide into each other.


TrackMania includes 3 environments: Desert, Snow, and Rally. Each environment offers a unique car. The player is able to race tracks in those 3 environments with a time limit. They must beat the target ghost cars or finish before time runs out to complete a racing track, to earn coppers, which is an ingame currency used to buy blocks, cars, tracks, etc.


TrackMania includes some pre-constructed tracks that players can race on to unlock coppers. These can be used to buy different building blocks, usually called "blocks", for their track, including regular roads, checkpoints, long bends, loop-the-loops, and jumps, which all snap to a grid automatically. Regular roads can be dragged to create straight sections as well as 90 degree corners. Most other blocks are automatically connected by placing them next to each other.  There are also three modes: Race, Puzzle, and Survival, each of which features an equal number of tracks for each environment. The "Survival" mode does not appear in the later games, though Platform bears some similarities.</span>



The track is unfinished. The player must make the fastest route to the finish line and drive as fast as possible before time runs out.



Desert and Rally (and probably Snow) were featured in TrackMania 2, as new environments called Canyon and Valley. That game went on to be the first game in the series to use HD textures and visual damages.


  • TrackMania, along with its successors, allows you to modify much of its content, including sounds, textures, and even objects. This encouraged players to create vehicles, add custom music, and make packages of textures for environments called "mods". 

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